Not to make light of other peoples work - it looks pretty simple to create "ultimate never loose" AI for ttt.īut who wants to play that guy? It's fun for about 3 rounds until the player either looses or draws every time. The one missing element I couldn't find discussion about was fallibility within the AI. Preface - I've looked around the web and found several helpful links to implement AI for tic-tac-toe. Posting in General though I thought this might be better in Game Design because I'm not looking for code or how to, I'm more interested in the logic/theory of difficulty levels with A.I. My query is about developing AI, for simplicity sake - a game similar to tic-tac-toe. Happy to be back here where I can see everybody without my eyes hurting, and not knowing how to reply to a thread.
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